﻿using UnityEngine;
using System.Collections;

class UIRetain : MonoBehaviour
{
	private int retainCount;
	
	public int getRetainCount ()
	{
		return retainCount;
	}
	
	public void retain ()
	{
		++retainCount;
	}
	
	public void release ()
	{
		--retainCount;
	}
}
